

The latter was itself ported to the Game Gear and released exclusively in Japan on August 9, 1991. Both ports featured redesigned level layouts, with the Master System version replacing some of the boss characters as well. In 1988, Taito developed its own conversions for the MSX2 in Japan, and the Master System in North America and Europe.
#Rastan arcade folders Pc
Taito imported Imagine's C64 version to the United States in 1988 and also released in 1990 two additional ports for the IBM PC and Apple IIGS, both of which were developed by Novalogic.Īn unreleased version for the Atari ST was discovered in demo form only.
#Rastan arcade folders software
Rastan was initially ported to various 8-bit home computers in Europe (the Commodore 64, ZX Spectrum and Amstrad CPC) by Imagine Software in 1987. In Europe, the arcade game was originally released with its Japanese title Rastan Saga. In the Japanese version there are far fewer bats during the bat swarm sequences in the castle of level 1 than in other versions. However, the international versions feature a different attract sequence which shows all the items that can be obtained by the player along with their effect. In the international versions, there is a "generic" victory screen with generic text ("You are a brave fighter to have cleared such a difficult stage"). Also, in the Japanese version when the player completes a stage ("Round") the "victory" screen has text pertaining to the storyline. It is not included in the versions released in other countries (which are simply titled Rastan). Rastan Saga (the Japanese version) features an opening sequence, when the player starts the game, which explains the purpose of Rastan's journey. The rare golden sheep's head restores Rastan's health completely. There are also jewels that gives out bonus points, as well potion bottles that restore or deplete the player's health depending on the color. Rastan can only wield one weapon at a time (a mace, an axe, a fireball-shooting sword, or his standard sword), as well as only one type of protector (a shield, a mantle, or a body armor), but other items (such as the necklace and ring) can be worn at the same time. When Rastan picks up any equipable item, an icon will appear on the lower right corner of the screen as an indicator of the item's effect until it wears out. The Ring will remain equipped on Rastan for the entirety of his current life, even carrying over to the next stage. All the weapons and power-ups picked by Rastan will be equipped only for a limited time, except for the Ring power up.

The player can pick up any item by touching it, as well as new weapons by striking them with his current one. The Hydra, a five-headed snake-like monster.King Slay, a demonic winged sword-master.King Graton, a halberd-wielding skeletal warrior.The game's bosses (names according to the MSX2 version ), in order of appearance, consist of: The backgrounds of the outdoor areas feature broad landscapes with changing sunlight effects with detail. There are a total of six rounds, each consisting of three areas: an outdoor scene, a castle scene and a throne room where the player must confront the stage's boss. The game uses a health gauge system along with limited lives, although certain obstacles (such as falling into a body of water or being crushed by a spiked ceiling) will instantly kill Rastan regardless of how much health he has left. By using the joystick in combination with either button, the player can determine the height of Rastan's jumps, as well as the direction he swings his weapon (including downwards while jumping). The controls of Rastan consists of an eight-way joystick, a button for attacking, and a button for jumping.

While on his way to the dragon's lair, Rastan must fight hordes of enemy monsters based on mythical creatures such as chimeras and harpies. Taking place in a fantasy setting, the player controls a barbarian warrior who has embarked on a quest to slay a dragon.
